The Gods never stop pushing the hosts. At the End of every Round, even the Units you never Activated still shift and turn - so an idle army keeps drifting into the clash, and Battlefield control changes hands without spending a single Activation. This Procedure is followed at the End of Round Sequence (EOR) Phase EOR:30. Step GPP:10 Identify Eligible Units Identify all Friendly Units that were not Activated during this Round and are Unengaged. Step GPP:20 Player A's Push Player A may choose to perform one of the following options for each of their eligible Units: • Displace 1 Hex and then...